Calum Sinclair
  • Game Design
  • 3D Art
  • 3D Animation
  • Video Production

About Me

Awards

Lead Developer a Phantasm

Freelance SFX Developer creating previz and motion control software for the film industry.

Fast & Furious Hobbs & Shaw
Fast & Furious 9
Fantastic Beasts


Tranzfuser UK Games Fund - First Stage Funding
Hack_Construct Overall Winner 
Global Game Jam Glasgow - Best Gameplay
IGDA Scotland Glasgow Community Choice 
IGDA Scotland Edinburgh Community Choice
  
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Special Effects

A "How its made" video demonstrating our teams work in SFX. I created all Unity work and edited the video.

Mosin Nagant 1943

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Photogrammetry to asset of my 1943 Mosin Nagant

Cabin

Mostly modelled in Maya apart from some props, Rendered in Octane inside Unity 2017.

Provan Hall Heritage Information Model

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Curvish

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Curvish was created for the Global Game Jam in Glasgow. I was responsible for 3D art, design and level design.

Awards - Global Game Jam Glasgow - Best Gameplay
              - IGDA Scotland Community Choice X2 Edinburgh & Glasgow 
              -Tranzfuser

​VFX

I was responsible for all filming, colour correction and compositing the robot into the footage. I also set up the HDRI lighting. 3D render from Maya, compositing and colour correction in Nuke, final editing in Premiere.

3D Character

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3rd Year University Character Production module. Sculpted and textured in zBrush.

Plague Rush

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Plague Rush is a serious board game that assists medical students in revising symptoms and conditions. I was responsible for the artwork 50% of game design. 

M1 Garand

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Glasgow Cathedral Facade

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Model of Glasgow Cathedral taken from laser scanned data. The project was aimed at developing a procedural texture in Substance Designer

De_Canal

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Honours Project for University, To design and develop a competitive CSGO level. Created in Maya, textured using the Substance Suite and rendered in the Source engine.

Photoreal CG

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4th year university project, to create a photorealistic model and texture it using complex shading networks. I used real BDRF values for all the materials. All work done in Maya apart from the masks splitting the paint from the metal, they were created in Substance Painter.

3D Environment

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Created in 2nd year of university. Modeled in Maya, texturing in Photoshop.

3D Animation

Developed in  Maya.

Character Animation

Character animation created in Maya.

Video Production

Short documentary on the new Transgression skatepark in Edinburgh.
​Editing and colour correction in Premiere.

Motion graphic

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  • Game Design
  • 3D Art
  • 3D Animation
  • Video Production