About Me |
Awards |
Lead Developer a Phantasm
Freelance SFX Developer creating previz and motion control software for the film industry. Fast & Furious Hobbs & Shaw Fast & Furious 9 Fantastic Beasts |
Tranzfuser UK Games Fund - First Stage Funding
Hack_Construct Overall Winner Global Game Jam Glasgow - Best Gameplay IGDA Scotland Glasgow Community Choice IGDA Scotland Edinburgh Community Choice |
Special Effects
A "How its made" video demonstrating our teams work in SFX. I created all Unity work and edited the video.
Mosin Nagant 1943
Photogrammetry to asset of my 1943 Mosin Nagant
Cabin
Mostly modelled in Maya apart from some props, Rendered in Octane inside Unity 2017.
Provan Hall Heritage Information Model
Curvish
Curvish was created for the Global Game Jam in Glasgow. I was responsible for 3D art, design and level design.
Awards - Global Game Jam Glasgow - Best Gameplay
- IGDA Scotland Community Choice X2 Edinburgh & Glasgow
-Tranzfuser
Awards - Global Game Jam Glasgow - Best Gameplay
- IGDA Scotland Community Choice X2 Edinburgh & Glasgow
-Tranzfuser
VFX
I was responsible for all filming, colour correction and compositing the robot into the footage. I also set up the HDRI lighting. 3D render from Maya, compositing and colour correction in Nuke, final editing in Premiere.
3D Character
3rd Year University Character Production module. Sculpted and textured in zBrush.
Plague Rush
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Plague Rush is a serious board game that assists medical students in revising symptoms and conditions. I was responsible for the artwork 50% of game design.
M1 Garand
Glasgow Cathedral Facade
Model of Glasgow Cathedral taken from laser scanned data. The project was aimed at developing a procedural texture in Substance Designer
De_Canal
Honours Project for University, To design and develop a competitive CSGO level. Created in Maya, textured using the Substance Suite and rendered in the Source engine.
Photoreal CG
4th year university project, to create a photorealistic model and texture it using complex shading networks. I used real BDRF values for all the materials. All work done in Maya apart from the masks splitting the paint from the metal, they were created in Substance Painter.
3D Environment
Created in 2nd year of university. Modeled in Maya, texturing in Photoshop.
3D Animation
Developed in Maya.
Character Animation
Character animation created in Maya.
Video Production
Short documentary on the new Transgression skatepark in Edinburgh.
Editing and colour correction in Premiere.
Editing and colour correction in Premiere.